Judging Downgrades Summary

Here is a précis of the principal "faults" that you should look for and the number of marks to deduct whilst you are applying standard CIVA rules of critique to sequence programmes at all levels. Always however refer to the current CIVA Section-6 Rules (power or glider) for the ‘official’ solution in all matters of judging detail.

At the entry to and exit from EVERY figure element

Horizontal start & finish Lines Downgrade
Off axis left or right n-deg 1 point/5 deg
Climbing or diving n-deg 1 point/5 deg
One wing low n-deg 1 point/5 deg
No distinct line drawn 1 point each
Flying in wrong direction on the "A" axis Mark = Hard Zero (HZ)

Family 1 - lines and angles  

Horizontal 45's & Verticals Downgrade
Climbing or diving n-deg (before or after roll) 1 point/5 deg
Steep or shallow n-deg (before or after roll) 1 point/5 deg
Positive or negative n-deg (before or after roll) 1 point/5 deg
No line drawn before or after roll 1 point each
Longer or shorter line before or after roll 1 to 3 points

Family 2 - turns and rolling turns  

Turns Downgrade
Rolling entry or exit (i.e. a "co-ordinated" turn) 1 to 2 points
Bank angle too shallow (less than 60 deg) 1 point/5 deg
Bank angle varied 1 point/variation
Rolling Turns Downgrade
Roll rate varied 1 point/variation
Roll stopped or turn and then restarted 2 points
Not an even integration of rolls at end 1 point/5 deg
Not enough / too many rolls or a flick-roll seen Mark = hard zero
Both Types Downgrade
Turn rate or radius varied 1 point/variation
Climbing or diving in turn 1 point/5 deg
Exit Downgrade
Was n-deg early or late 1 point/5 deg

Family 3 - combinations of lines  

All Figures Downgrade
Longer or shorter 2'nd etc. line 1 to 3 points

Family 5 - stall turns  

Up/Down Lines Downgrade
Up/down-line pos/neg/left/right n-deg (before or after roll) 1 point/5 deg
Short, long or no line drawn up/down (before or after roll) 1 to 3 points
The Turn Downgrade
Turn-around too wide (pivot beyond wingtip) 1 point/wing length
Rolled or pitched n-deg in turn-around 1 point/5 deg
Exit pull or push radius smaller or larger 1 to 3 points

Family 6 - Tail Slides  

Up/Down Lines Downgrade
Up/down-line pos/neg/left/right n-deg (before or after roll) 1 point/5 deg (was 2 per 5 - beware!)
Short, long or no line drawn up/down (before or after roll) 1-3 points
The Slide Downgrade
Visible 'cheat' angle at the top Mark = Perception Zero (PZ)
No slide seen 1 point/5 deg
Yawed or rolled n-deg in slide 1 to 3 points
Pitched the wrong way (wheels up or down) Mark = Hard Zero (HZ)

Family 7 - Loops and Eights  

Half & Full Loops Downgrade
Large or small radius at top or in 1'st/2'nd etc. quarter 1 to 3 points
Line drawn between roll and looping segment 1-3 points, PZ when line > radius
Roll not central in looping segment 1 to 3 points
Off axis during looping segment 1 point/5 deg
Higher or lower exit 1 to 3 points
Eights Downgrade
Smaller or larger 2'nd half 1 to 3 points
Lower or higher 2'nd half (horizontal) 1 to 3 points
With Corners Downgrade
Longer or shorter 2'nd etc. line length 1 to 3 points
Up/down-line pos/neg/left/right n-deg {before or after roll} 1 point/5 deg
1'st/2'nd etc. 45 steep or shallow {before or after roll} 1 point/5 deg
Horizontal segment off axis left/right/up/down 1 point/5 deg

Family 8 - Combinations of Lines, Angles and Loops  

Humpty Bumps Downgrade
Up/down-line pos/neg/left/right n-deg (before or after roll) 1 point/5 deg
Rolled or yawed in half-loop 1 point/5 deg
Push instead of pull, or pull instead of push Mark = hard zero

Family 9 - Rolls and Spins  

Slow Rolls Downgrade
Rolled n-deg short or too far 1 point/5 deg
Roll barrelled (pitched and/or yawed whilst rolling) 1 point/5 deg
Roll rate varied 1 point/variation
Axis changed left/right/up/down n-deg during/after roll 1 point/5deg
Hesitation at random point 2 points
Wrong type of roll substituted Mark = Hard Zero (HZ)
Hesitation Rolls Downgrade
Climbed or sank in knife 1 to 2 points
Slower or faster 2'nd etc. half/quarter/eighth 1 to 3 points
Under/over rotated 1'st/2'nd etc. half/quarter/eighth 1 point/5 deg
Hesitation missed (wrong type of roll substituted) Mark = Hard Zero (HZ)
Flick Rolls Downgrade
Part flicked and part aileron'd roll 2 to 5 points
Not flicked (no stall seen) Mark = Perception Zero (PZ)
Positive instead of negative, or neg instead of pos Mark = Hard Zero (HZ)
Combinations Of Rolls Downgrade
Any line between two rolls At least 2 points
Significant(?) line between rolls Mark = Hard Zero (HZ)
Same direction when opposite required (or vice versa) Mark = Hard Zero (HZ)
Wrong number of rolls where linked Mark = Hard Zero (HZ)
Rolls immediately prior to or just after looping Downgrade
Any line between stopping loop/roll and starting roll/loop At least 2 points
Roll starts before loop finishes 1 point/5 deg (from required line)
Significant line between rolls Mark = Hard Zero (HZ)
Spin Entry Downgrade
Entry not stalled, and/or "rolled" in – not spinning Mark = Perception Zero (PZ)
Flicked entry (too fast) Mark = Perception Zero (PZ)
Spin Exit Downgrade
Spin rotation short or too far n-deg 1 point/5 deg
Line after was positive or negative n-deg 1 point/5 deg
No line drawn after Mark = Hard Zero (HZ)

The following general points apply to all sequences:  

  • At unlimited and advanced two half-rolls and a selection of "safety figures" are allowed prior to the start of the sequence, as shown below. At other levels reduced allowances are made - consult the respective national rules.

  • The sequence start, end and any intermediate breaks must be signified by three wing rocks.
  • Every figure must begin and end on the "A" or "B" axis in erect or inverted level flight.
  • The mark for each figure is 10 points minus the sum of the deductions that you judge appropriate.
  • Figures missed-out, obstructed by cloud must be awarded a hard zero.
  • Figures started behind the judges must be marked normally but annotated "Behind" in the remarks column.
  • For a figure flown so far distant that the exact detail is not apparent, you are entitled to deduct 2 points for every element that you can’t judge.
  • The Positioning or Framing mark (out of 10) is judged on the symmetrical and good use of the whole 'box' - see Positioning.

Zeros

Occasionally the Chief Judge will call the Judging panel members together after a sequence to discuss contentious points. Debates at these occasions can become quite heated, but a common settlement of any disputed points is essential and it is the Chief Judge's job to ensure that this is reached as quickly as possible.

While you should certainly present your own point of view, once the Chief Judge has made a decision - do accept it! It is unfair to harass the CJ and often impossible to prove who is actually correct.